

Curriculum Studies Guide
2018
>>> RETURN TO CONTENTS45
Digital Thinking
YEAR 9
Status
Compulsory
Prerequisites
None
Periods per week
Two
Description
We live in a world where digital technologies
increasingly influence our learning, work and
play. The Year 9 Digital Thinking course is aimed
at providing boys with the opportunity to develop
skills in coding, robotics, web development, virtual
and augmented reality tools and be innovative
in the development of new technologies. The
boys will explore the digital world by creating a
range of products aimed at addressing local and
global issues. Boys will be working with a range of
programming tools, lego, arduino and raspberry pi
based robots, and virtual and augmented reality
tools such as Aurasma and Google Cardboard.
YEAR 10
Status
Optional
Prerequisites
None
Periods per week
Four
Description
In a world of exponential change, digital
technologies have an increasing influence on
our learning, work and play. The Year 10 Digital
Thinking course is aimed at providing further
experience for boys in coding, robotics, web
development, printed media and be innovative in
the development of new technologies. The boys
will explore a broad range of contexts that have
real world connection and through the use of
technology build skills in the following areas:
–
–
Planning and documenting computer
solutions to a problem
–
–
Using creative digital media tools to create
a quality outcome
–
–
Problem solving through the technological
process
The year 10 course prepares students for studies
at Level 1-3 NCEA.
Digital Technologies
DIGITAL TECHNOLOGIES
(Computer Science) LEVEL 1
EMPHASIS ON SOFTWARE DEVELOPMENT
Status
Optional
Prerequisites
None
Periods per week
Four
Description
This course is designed for students who have
good computer skills, who want to learn about
Computer Science concepts and creating
computer program solutions to problems. It
encourages students to apply their existing
knowledge and expand their learning in context
based projects.
Topics include:
• Computer programming
• Core Computer Science concepts
• Databases
• Image creation and manipulation
• Brief development and prototyping
Skills:
• Planninganddocumentingcomputersolutions
to a problem
• Creating simple computer programs
• Testing procedures
• Combining and managing information from
different sources and software
• Using creative digital media tools to create a
quality outcome
• Problem solving through the technological
process
It is expected that students will engage with their
projects beyond class time.
Assessment
The student’s work is assessed against Level
1 NCEA Technology Standards. All evidence for
assessment is generated by students undertaking
the design process. The course will be based
on the following standards with extension work
negotiated with the individual student.
AS 91075
Construct a plan for a basic computer program for
a specified task. (Internal - 3 credits)